Grand Charter of Alesia
On the Rights and Liberties of Alesians
Purpose and Scope
This document serves as an Out-of-Character framework for the governance of the Kingdom of Alesia in the game, Chronicles of Elyria. Any accompanying In-Character or Roleplaying document is to be considered purely for entertainment purposes, and shall never be interpreted as modifying, interpreting, or superseding this document.
Revision and Updates
The Monarch has the authority to change any section of this document that is not serving the best interests of the Kingdom, except for the section on Protected Liberties. Whenever the Monarch determines a section fails to serve its intended purpose, the section will be flagged for review and amendment. Where possible, the Monarch will seek the advice and input of the Kingdom through the various conclaves and councils, and any amendments will be announced publicly.
Definitions
Whenever not otherwise specified, all terms use the common meaning within the context of Chronicles of Elyria. Terms that become a matter of debate will be explicitly defined in Appendix A.
Royal Authority
Royal authority is absolute. Chronicles of Elyria is based on a feudal structure, with all counts owing loyalty to a duke, and all dukes owing loyalty to a Monarch.

Nothing stated in this document should be interpreted to place a limitation on the authority of the Monarch. Any limitations explicitly stated here are entered into voluntarily, and can be nullified if doing so is in the best interest of Alesia.

No Duchy, County or City law/ordinance will supersede Kingdom law barring case by case exemptions negotiated with the Monarch.

The Monarch may delegate his authority as he sees fit, for as long as he sees fit. In this document, wherever it says “the Monarch,” this should always be understood to mean “the Monarch, or his delegate.”
Royal Councils and Advisors
It is the Monarch’s prerogative to appoint advisors as he sees fit, and to organize them to serve his needs. Changes in membership or scope of Royal Councils and Advisors will be announced. The current Royal Councils are:
Crimson Council
Each member of the Crimson Council has a specific portfolio of delegated responsibility. Within the scope of their assigned area of responsibility, they should be taken as speaking with Royal Authority.
Ducal Council
Comprised of all of the Dukes of Alesia, the Ducal Council advises the Monarch on international affairs and general governance. Since the Dukes have extremely regular contact with the Monarch, the primary method of raising a kingdom wide concern to the Monarch should be through the Ducal Council.
Alesian Conclave
The Conclave is an advisory body to the Monarch, primarily on legislative matters although the Monarch may task the Conclave with solving any problem he wishes to task them with. Mechanically, all laws must be enacted by the Monarch, however, that does not mean the Monarch alone must compose all laws. When the need for a new law arises, the Monarch may task the Alesian Conclave with drafting a proposal, or competing proposals, for the Monarch to choose to implement.

The Conclave does not independently generate new proposals to push up to the Monarch. They can, however, raise an issue for the Monarch's consideration. This should be viewed as a secondary option with the primary option being forwarding the issue to your mayor, baron, count or duke and letting them elevate the issue as needed.

The Alesian Conclave is comprised of three (3) citizens from each duchy. The duchies are free to use any method they choose to add or remove their representatives and to impose any title or tier structure to their selection they choose. All representatives must be “primary residents” of Alesia, which means their Alesian character must be their declared “main,” with any foreign characters as alts.

The Monarch may remove any member of the Conclave at his discretion.

The Conclave will be chaired by a Speaker, serving as the primary Point of Contact between the Conclave and the Monarch. The Speaker will be responsible for receiving tasking from the Monarch as well as reporting out the findings and recommendations of the Conclave. The Conclave’s rules of order and internal organization will be left up to the Conclave, and documented in a separate, Conclave-owned, document.

Good Faith
The Monarch enters into this agreement in Good Faith, and expects the same from all Nobles and non-nobles alike within the borders of the kingdom. All of us are Gamers, and quite familiar with how Gamers frequently behave. No one should operate under the illusion that trollish pushing of boundaries will be tolerated under the excuse of “I followed the letter of the law” under an extreme interpretation. If the Monarch feels you are operating in bad faith and to the detriment of the Kingdom as a whole, he has full freedom to act as he sees fit to resolve the situation, up to and including declaring you persona non grata1, effectively excommunicating you from the Alesian community and allowing anyone to seize your lands and titles.
Protected Liberties
The Monarch commits to the protection of the rights and liberties in this section, for all Alesians who are operating in Good Faith and have not been stripped of their rights in accordance with the Due Cause section below. Excluding amendments to provide clarification or close loopholes in wording, the Monarch shall not change Protected Liberties without a two-thirds consensus of the Ducal Council.
Right to Titles and Lands
By default, all players are considered to have inherent rights to all lands and titles they purchased through Soulbound Studios. Neither the Monarch nor any of the Dukes will move to revoke the title of a noble vassal without due cause. No noble will move to replace an aristocrat without due cause. Anyone who feels their rights under this section are being threatened by their liege lord can and should reach out to the Monarch for redress. “Due Cause” is further explained in a later section.

IMPORTANT NOTE: During Domain and Settlement Selection, it is fully expected that you coordinated with your liege in advance. Alesia has existed for over year, with our member nobles locked in. If you failed to get to know the community and find a home in that time, that was a decision on your part. You will not be shielded from the consequences of that decision if you choose to place your domain, without coordination, in a manner that upsets your neighbors and liege lord.
Honorary Titles
The Monarch reserves the right to bestow Honorary Titles, or, in the words of King Phyllian the Eloquent, “the Monarch has the power to give you a fancy title for doing cool shit.” Honorary Titles will be added to Appendix B as they are created to include the name of the title, the criteria for which it was bestowed, and the recipients of the title. Criteria will be applied consistently for titles of the same name, with subsequent recipients names added to the list in the appendix.
Right of Inheritance
All players are considered to have the inherent right to name their heir. However, game mechanics will be respected, and if you lack the Story Points for your heir to claim your title, other players with the right, according to game mechanics, to make a claim on it may be allowed to.
Right to Traverse Borders
Tolls or levies may not be introduced for persons upon crossing the border of a domain. This does not preclude reasonable tolls or levies for the use of infrastructure.
Right to Self-Settlement
A player who is in good standing shall have the right to leave any organization or domain they are part of, and in doing so remove their personal property. This does not authorise the transfer of land and titles without the express consent of their liege, the avoidance of tariffs and trade restrictions, or the removal of critical infrastructure.
Right to Internal Organization
Domains have the freedom to operate and self-organise within the constraints of relevant kingdom, duchy, county, and settlement rules.

No liege is obliged to intervene on behalf of any player who is at risk of losing their title or position due to consequences arising from their choices of administration or government. If your choices are producing negative outcomes for your liege, they may petition their liege for permission to intervene and restore a more productive order and manner of governance.
Due Process
Pending mechanics information, a judicial system for the investigation and trial of alleged crimes will be developed. Excluding where necessary, to preserve life or the security of the kingdom, the judicial process will be used to determine guilt. When called for, it will be used to prove innocence and facilitate the restoration of seized assets or titles. Players are reminded that consequences may not be limited to just a character, but may extend to players that have demonstrated a pattern of behaviour. This also comes into play when particularly egregious crimes have been committed against the Kingdom.
Fair Taxation
Taxation mechanics are not yet known, so expect revisions to this section. As a rule, taxation shall be applied in a consistent manner across the kingdom, and not be targeted to undermine a specific duchy or county. This does not preclude “progressive taxation”, if such mechanics are available.
Fair Punishment
Penalties will be applied via in-game mechanics. However, some acts may carry out-of-game consequences such as discord or forum bans. Penalties for crimes will be applied consistently, with an established table of offenses. Penalties can scale with a history of wrongdoing, which is based on the player’s history, not the character’s. No fine shall be so great as to cripple the ability of the player to recover nor deprive them of their livelihood, except for those which rise to the level of declaring a person persona non grata.
Fair Payment (Eminent Domain)
Assets requisitioned by the Kingdom will be paid for at average market value, measured over a reasonable period of time. The option to accept payment through deferred taxation cannot be forced on the player whose assets were seized through eminent domain.
Non-Discrimination of Noble Immigrants
It is well known that many winners of FK packages possess packages on other accounts in other kingdoms, sometimes of equal or greater tier or investment than their FK account. So long as you engage honestly with Alesia, and your Alesian account acts as a loyal Alesian, this alt-status will not be held against you and you will be treated the same as any other Alesian. Obviously, you may be denied access to leadership positions which would make you privy to sensitive information. If, at any time, you are determined to be providing sensitive information to other kingdoms, or to be leveraging your FK account to the benefit of another kingdom and the detriment of Alesia, you will be branded a traitor and stripped of all rights under this document. (Any player determined to have provided sensitive information to other groups will be branded a traitor)
Obligations
Along with protections, any social contract carries with it obligations. Some obligations are universal, some apply only to the nobility.
Universal Obligations
Lawfulness
All players are expected to abide by the laws of the kingdom, regardless of the nation they call home.
Loyalty
All citizens of Alesia are expected to be loyal to the Monarch, and put Alesia’s interests above those of any other kingdom.
Taxes
Pay them. Taxes fund things needed by the player community as a whole. Cheating on your taxes is cheating the other players in Alesia and will be dealt with harshly.
Heed the Call
If there is a call to arms to defend the kingdom, initiated by the Monarch or those officers to which he has delegated that authority, all citizens are expected to heed the call in the manner prescribed to them by their liege. All nobles are expected to have a plan in place for defense of the realm. It is understood that people have different play schedules and variable availability, but it is expected that citizens who are available and online contribute as expected of their character for the common defense.
Noble Obligations
Alesian Identity
While local culture is important, and it is encouraged for all nobles to work to create a “sense of place” in their lands, it is also expected that all nobles will work to instill in their communities a sense of common Alesian identity.
Alesian and Local Culture
The Monarch is responsible for guiding the national culture, as Dukes and Counts are responsible for defining the specifics of the culture at their more local level.
Troop Levies
Dukes are expected to provide troops to the Kingdom whenever called upon, at levels agreed to between the Duke and the Monarch. Duchies are free to determine how these levied troops are supplied from within the duchy.
Garrison Support
To the extent possible, nobles will support their troops through their own logistics and not rely on pillaging or local foraging. Where local foraging is used, all efforts must be made to provide just compensation to locals, and to preserve the local ecosystem.
Keeping the Peace
Liege lords have a responsibility to manage conflict involving their vassals, and prevent conflict from causing detriment to the kingdom.
Leadership and Hierarchy
Nobles and Aristocrats are leaders in their communities, and are expected to exercise good leadership. Most topics and problems should go through the hierarchy to be addressed (Citizen-Mayor-Count-Duke-Monarch), but if your problem is with the leader above you, you are encouraged to discuss it with the next person above them in the chain. E.g a Count who is having a problem with their Duke is encouraged to contact the Monarch. A Mayor having a problem with their Count should first speak to their Duke, and not go directly to the Monarch.
Prosperity
Nobles and Aristocrats are responsible for the prosperity of their realm, and the citizens within it. Liege lords are under no obligation to shore up a failure of governance with an influx of resources when the more effective solution is fixing the governance issue, but a good faith effort should be made to first resolve governance shortcomings without a personnel change.
Due Cause
The following activities may result in you being stripped of your rights under this agreement, up to and including being declared persona non grata and having your lands and titles deemed fair game for attack and seizure. Severity of the offense will be considered in rendering punishment, as will the level of penalty applied in similar previous cases.
Treason
A player shall be considered to have committed treason who:
  1. Intentionally undermines the stability, integrity, or security of the kingdom;
  2. Harms, or conspires to harm the Monarch and/or designated heirs;
  3. Colludes with, or intentionally assists, a foreign entity to do any of the above
Infidelity to your Liege Lord
Your Liege Lord needs to prove to their liege that you have been acting to undermine their domain to be authorized to seek to revoke your titles or otherwise move to penalize you.
Unauthorized Aggression
All internal wars must be authorized by your liege, and delayed if they insist upon it.
Espionage and Sabotage
These acts are considered Treason or Infidelity if against the kingdom or a noble house, respectively.
Absenteeism or Incompetence
Any aristocrat or noble who consistently fails to perform, or have a delegate perform, the basic tasks of running their settlement, county, or duchy is subject to being replaced with someone more active or effective. This bar will not be set unreasonably high, but is meant to allow for the replacement of people who need replacing.
Failure of Obligation
Failure to fulfill the expectations in the Obligations section of this document may result in consequences as deemed appropriate by the Monarch.
Exploitation of the Game Engine
Players are expected to not exploit the game engine to gain unfair advantage or ruin the fun of other players. Players discovered to be doing this will be reported to Soulbound Studios, and players who are guilty of repeated or serious offences may face additional consequences at the Kingdom level.
The Troll Clause
Some people are simply too hostile for anyone to work with. If a noble or Aristocrat is so difficult to work with that no liege will accept them, the Monarch reserves the right to withhold the protections of this document from that person, leaving them to survive on their own merits.
Appendix A: Definitions
1. Persona non grata.
“An unacceptable or unwelcome person. In diplomacy, refers to a person barred from entry into a country.” For the purposes of the Kingdom of Alesia, this refers to people who have, as players not characters, engaged in acts considered sufficiently detrimental to the Alesian community as to warrant being stripped of the rights and protections detailed in this document. If you are declared persona non grata, you are, effectively, considered as no longer part of Alesia and will not be shielded against any mechanics allowing players to act against you.
Appendix B: Honorary Titles
Sample Title